Computing in Year 4
Year 4: Computing
In computing, the children acted as coders by giving another child (the robot) instructions. The coders needed to direct the robot from one part of the classroom to the other without it crashing into any objects. Next, the children created an underwater themed program using 2Code. They had to input code (creating algorisms) so that their objects would do certain things.
Sophie’s program involved clicking a dolphin to get it to move upwards.
Luis was pleased that when he swiped to the right on his screen, his penguin moved forward.
And Orla loved how when she titled her screen, the colourful bubbles moved in different directions.